![]() Additionally, if the final hit doesn't connect, it can be comboed into another move. Forward Airįox's forward air is good for dealing damage. It has low landing lag, and is -3/-4 on shield, meaning that opponents won't be able to punish it with an OOS move in most cases. It comes out quick, and if it hits, it can lead into a free dash attack or up smash. Neutral Air is the most versatile of all Fox's aerials. ![]() (← or → Opposite of the direction you are facing + A while airborne) (Hold ← or → in the direction you are facing + A while airborne) Sends an opponent up and away, allowing for a follow-up into Fair, Up Tilt, etc. No matter where it hits an opponent, they will always be sent upward, making it a good tool for racking up damage. Up TiltĪ quick move that launches an opponent upward, and can combo into itself. It can be angled up or down, making it easier to hit short characters. This move can be used to hit an opponent spaced slightly away from Fox. Depending on the opponent's damage, it will combo into Nair or Fair, making it a very useful part of Fox's kit. ![]() The quick startup on this move makes it good as a quick whiff punish. With its extremely fast startup, this move is good as both a get-off-me tool, and as a combo finisher.
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