What that means is that you have to play Diablo Immortal to increase value. We will never sell experience in Diablo Immortal. The other core piece of this that we thought was important was that these optional purchases should never be a way to acquire gear or experience. You’ve also got legendary crests to enhance Elder Rifts. Talking about some of them, they range from general value bonuses that you’d expect like the battle pass, cosmetics at a triple-A quality you’d expect from Blizzard. Part of that comes from our philosophy of never circumventing core gameplay, and optional purchases are always a bonus. You can do everything in Diablo Immortal completely for free. That includes the main storyline, the dungeons, the helliquary raid, the in-game cycle of strife. Grubb: I think first the highlight is all the major gameplay systems in Diablo Immortal are free. You can watch the Diablo Immortal PC announcement trailer here! On microtransactions How will the final game include microtransaction or paid elements We were present to ask some burning questions to principal game designer Joe Grubb, and franchise general manager Rod Fergusson, on microtransactions, porting Diablo to the mobile platform, and other tastier topics. In anticipation of this new form of Diablo dropping hot, we were invited to a group interview to discuss some of the game’s most anticipated features and most interesting aspects. Diablo Immortal, mobile platforms' first taste of the Activision Blizzard action RPG, is releasing later this week across the world.
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